101 Forgotten Realms Adventure Ideas
This thread will be exactly 101 posts in size, with each post containing a free adventure hook related to the Forgotten Realms. These can either be prior to the Spell Plague or after the plague has ravaged the realms and changed them forever. I will start off with the first one! ^_^
An Old Friend, A New Problem Prior Spell Plague
Halaster, in his madness, has stolen a hair from his friend Elminster in an attempt to provide himself with a boon companion for when the real Elminster is not around. Over the years, the Sage of Shadowdale has been coming by less and less, and the Mad Mage of Undermountain has been getting restless and lonely as a result.
The creation of this clone has had some issues. For one, the clone is extremely independent, prone to wandering off on its own and even escaping Undermountain several times (forcing Halaster to actually LEAVE his demesne to retrieve his newly made friend). On top of it, the clone has many of the abilities of Elminster, but for some reason has the mind of a willful child rebelling against a parent. Add the fact that it was creating using necromantic magic, it is more than a little unstable mentally.
All over the realms the news of Elminster razing towns, attacking roadside travelers and stealing candy has spread, and many organizations (including the Harpers) are looking for information on whether the Sage of Shadowdale has truly lost his mind. Unfortunately, the real Elminster is away planewalking, attending a grand wizard's convention in Dweomerheart. As a result, he is cut off from the Realms both mentally and spiritually and has no idea what is going on in Faerun concerning his clone.
Many people are calling for Elminster's head when the PCs are approached by the Halaster in disguise while wandering the streets of Waterdeep. He offers them a fortune in gold and magical items if they would only find his 'friend' and bring him back to the Yawning Portal. What the PCs don't understand is that Halaster, in an attempt to cover up what he has done, plans on taking them down with him and stranding them inside the massive dungeon beneath the streets of Undermountain. He is, after all, still evil at this time.
FInding the clone will not be easy, as he has taken up unwilling residence in a Temple of Mystra near Shadowdale. The clerics there are harboring and protecting him until they can find out why he has seemingly lost his mind. At the moment, he is actually being held against his will deep within the temple's inner most chambers in a room he cannot use magic to escape from. Here he flings himself against the heavy wooden door, screaming curses at the top of his lungs and generally scaring the hell out of the clerics and their servants in the temple.
Hooks
The PCs may hear within idle conversation about where the clone is being held, especially if one of them happens to be a cleric of Mystra or Azuth. Many information dealers within Waterdeep may also have this information, for a bit of coin. However, many evil organizations are also looking to recruit the clone to their side, as they believe that Elminster has turned away from Mystra and is now prime for being led down the wrong path. The PCs may run into these problems on their way back, in addition to trying to keep an insane sub-arch wizard from blasting them to pieces at the drop of his pointy leather hat.
Halaster also has an idea where the clone is being held, but want to avoid the Mystran backlash from creating the clone. He may send the PCs in the right direction, but will avoid telling them exactly where the clone is being held as a means of plausible deniability. He will rely on an adventurer's normal curiosity and sense of victory to locate the clone.
Evil PCs may work for one of the various organizations also looking for the Clone (Church of Cyric, Church of Bane, The Twisted Rune, to name a few). If so, they will work with Halaster only up to the point of finding the clone. However, they will also have to deal with the angry double-crossed archmage of undermountain at the point they hand the clone over to their superiors.
An Old Friend, A New Problem Prior Spell Plague
Halaster, in his madness, has stolen a hair from his friend Elminster in an attempt to provide himself with a boon companion for when the real Elminster is not around. Over the years, the Sage of Shadowdale has been coming by less and less, and the Mad Mage of Undermountain has been getting restless and lonely as a result.
The creation of this clone has had some issues. For one, the clone is extremely independent, prone to wandering off on its own and even escaping Undermountain several times (forcing Halaster to actually LEAVE his demesne to retrieve his newly made friend). On top of it, the clone has many of the abilities of Elminster, but for some reason has the mind of a willful child rebelling against a parent. Add the fact that it was creating using necromantic magic, it is more than a little unstable mentally.
All over the realms the news of Elminster razing towns, attacking roadside travelers and stealing candy has spread, and many organizations (including the Harpers) are looking for information on whether the Sage of Shadowdale has truly lost his mind. Unfortunately, the real Elminster is away planewalking, attending a grand wizard's convention in Dweomerheart. As a result, he is cut off from the Realms both mentally and spiritually and has no idea what is going on in Faerun concerning his clone.
Many people are calling for Elminster's head when the PCs are approached by the Halaster in disguise while wandering the streets of Waterdeep. He offers them a fortune in gold and magical items if they would only find his 'friend' and bring him back to the Yawning Portal. What the PCs don't understand is that Halaster, in an attempt to cover up what he has done, plans on taking them down with him and stranding them inside the massive dungeon beneath the streets of Undermountain. He is, after all, still evil at this time.
FInding the clone will not be easy, as he has taken up unwilling residence in a Temple of Mystra near Shadowdale. The clerics there are harboring and protecting him until they can find out why he has seemingly lost his mind. At the moment, he is actually being held against his will deep within the temple's inner most chambers in a room he cannot use magic to escape from. Here he flings himself against the heavy wooden door, screaming curses at the top of his lungs and generally scaring the hell out of the clerics and their servants in the temple.
Hooks
The PCs may hear within idle conversation about where the clone is being held, especially if one of them happens to be a cleric of Mystra or Azuth. Many information dealers within Waterdeep may also have this information, for a bit of coin. However, many evil organizations are also looking to recruit the clone to their side, as they believe that Elminster has turned away from Mystra and is now prime for being led down the wrong path. The PCs may run into these problems on their way back, in addition to trying to keep an insane sub-arch wizard from blasting them to pieces at the drop of his pointy leather hat.
Halaster also has an idea where the clone is being held, but want to avoid the Mystran backlash from creating the clone. He may send the PCs in the right direction, but will avoid telling them exactly where the clone is being held as a means of plausible deniability. He will rely on an adventurer's normal curiosity and sense of victory to locate the clone.
Evil PCs may work for one of the various organizations also looking for the Clone (Church of Cyric, Church of Bane, The Twisted Rune, to name a few). If so, they will work with Halaster only up to the point of finding the clone. However, they will also have to deal with the angry double-crossed archmage of undermountain at the point they hand the clone over to their superiors.