by Nightfall on Fri Mar 14, 2008 7:51 am
Wood Elf
While the debate about the founding of the wood elf race, and indeed much of the civilization prior to the Titanswar, is subject to much speculation, the current configuration of the race is much more well known. Wood elves, as servants of Denev, and thus nature, live for the beauty that dwells in both the rural and the wild. While some have emigrated to the more civilized areas of Ghelspad, most live as they would among the trees in the great Ganjus Forest. It is simple existence, punctuated by a hunting and gathering society as well as the occasional practices of druidic and sorcerous lores. For the most part, wood elves, while aloof from the concerns of other races, such as humans, do value life. Indeed their respect for all life is one of the cornerstones of their race's beliefs. Thus it is we examine them further in greater detail about their physiology and psychological/sociological structures.
Physiology
Physique: To the naked eye, wood elves tend to be fairly similar in build and pigmentation through out all walks of life and in all forms. They are very lithe creatures, with small boned bodies, pointed ears, and well chiseled features. Urban wood elves are mostly common of pale complexion, while the more rural/wilder have often ruddy/brownish complexions. Their hair color varies, as they prefer to dye their hair often to keep track with the change of seasons. Most though, when among the civilized races or urban areas, do away with this practice in favor of their natural colorations which tend to run from very light blond to golden hair tresses. Their eye pigmentations are also something of a unique trait, usually a very light color of either blue or brown. There are documentations of darker eyed elves, but these are usually more commonly found among civilized and/or urban areas. When among the more rural or wooded areas, they often use dyes to help them blend in better among the woods or closer to the pigments common for that area. The men tend to be very athletically inclined, while the women are less so. Still while these are generalizations, among the sexes for the wood elves, they are common enough to be mentioned as a way to characterize the race.
Diet: Mostly elves consider the food they eat a bounty from Denev. Thus they always take great care and preparation before any meal. While they are less inclined to be formal about the plants, nuts and berries they find for their food, they do a solemn ritual after every successful hunt to honor the spirit of the animal killed. As omnivores, like many humaniods, the wood elf diet is one of a variety of meats, vegetables, fruits and nuts. While they hold to no particular form of drink, water is a common enough source for drink as an every day meal. Otherwise they hold mostly to wines made from other races (usually Darakenee wines) along with the occasional bottle of mead. Honeyed mead is a very common drink among wood elves and many brew their own.
Personal appearance: While in the wild, wood generally do not consider bathing a requirement, nor do they hold much with ornamentation that does not serve at least a dual purpose. Still, this isn't to say a few wood elves, generally those that live in urban areas for long periods of time, do not decorate themselves. Indeed, while they use little in the way of jewelry save what they collect from their kills, wood elves are by far one of the more common races to use what is known as tattoo magics. While not all of their tattoos are magical, most believe the body art they use to have spiritual significance. Most wood elves avoid facial tattoos unless they are part of an hunting lodge or some other large society. Regardless, it is fairly common for wood elves to have small tattoos on their hands, feet, ankles or even chest/back areas. While the more urban elves do well to cover their artwork in the company of other races, among the wood elves, they believe in showcasing their work as a means of showing status. For the urban wood elf, their way of showcasing their status comes from gaudy trinkets to armbands.
Psychological Makeup
Personality: In general, wood elves are a very relaxed sort. While they have many concerns and can be shaken by events, when it comes to every day life, the wood elf takes what happens in stride. Not a jaded sort, the wood elf views every encounter as a possibility to improve his understanding of the natural order. Indeed, while they practice a sort of stoicism in the face of many challenges, they do so with the understanding that life has its rewards. Their general outlook is one of everything has place and purpose. The exception to that rule are the titanspawn. While the wood elves accept that Denev isn't the only Titan, she is the one most worthy of respect. Thus others not made of Denev are viewed with a mixture of distrust and unease. Still those that prove they exist as a part of the natural order, not going against it, generally do well. For the most part, titanspawn of Mormo are considered the most heinous form, as the history between the two Titans is anything but pleasant. Mesos' progeny are less favorable but still acceptable, provided they serve a natural balance to the otherwise "divine world". Regardless, those that are against nature tend to draw the most ire from wood elves, and thus the most distrust.
Social structure: The wood elves stand out as one of the few races to unite beyond a family unit. Their entire structure, as a society, is based on the idea of a natural order. Thus while naturally inclined to balance, they too try to "balance" their social structures based on a natural idea, namely a tree. While the parents of a child do see to its well being and care while the young elf is born, elders from the three main parts, the Leaf, the Root, and the Trunk, take time to watch the child develop. These elders are selected on a rotating basis, often from those with no children of their own. Those that do have children have their own seen to by others or most can stand on their own with some to no supervision. The elders job in this case is to see any signs or significant acts that might point towards how a child might behave in the future. The Leaf sect believes in a natural world where balance is acceptable, but the common good of all is most welcome. The Root sect, on the other hand, is one that believes in rigid maintenance of their balance and that all things come from Denev's Will. The Trunk sect is the most moderate of the two, believing that communal good and balance of all things natural are not mutually exclusive and can be so arranged. This sect is probably the largest, but it is by no means the most powerful. The druids of the elves, for the most part, are drawn more from the Root sect than the Trunk sect. While the Trunk and Leaf have equal number of druids, rangers tend to be more common in the Leaf than in the Trunk. What this all means is once the child has been weaned, can stand, feed, clothe, and clean itself, it then taken, trained by the sects and given its life purpose. The elders job is to ensure that sect properly matches the child and vice versa. While there are exceptions to this, for the most part this provides for an orderly existence for the growing child. As they develop, they lose connections to family members, instilling instead the beliefs of the sect as well as the community's goal of homage to Denev and her role as a natural force in the world. That isn't to say they forget, more they tend to under value or not share as strong bonds some races have for those outside of direct blood connections. Brothers, sisters, fathers and mothers are the ones they feel closest too and thus still strive to maintain those bonds. But beyond that, a wood elf has no strong feelings towards lesser blood kin. They do, however, view the sect members, especially the ones they make friendships with, as much of value, if not more so, than their blood ones. It is well documented that a wood elf has been known to die to save one of their "Sect Grandmothers" or "Uncles" and vice versa. The sects provide a strong communal bond and sense of purpose beyond that of family for the wood elf.
Relations: The wood elves have unique place among the races that interact with others. While not as aloof as its forsaken elf cousin or dour as dwarven friends, they do respond well to the natural skepticism and innate distrust of "bigguns." that halflings call humans. Indeed the two races, while not clearly documented in terms of any historical archives, have worked well together. Enough so that halflings are often more welcome into their enclaves, taught magic and the arts of druid and ranger, and some even have become sect "step brothers". Halflings, on the other hand, view the elves as kind of big brother. They love their lore and enjoyment of the natural world, but that doesn't mean they don't envy the wood elves for their rich history and roles in the "great schemes" of the world. Regardless, halflings and wood elves share a closeness that isn't seen among most of the races. Their languages being similar enough for halflings to be able to converse in Middle Elvish is clearly proof of that. For the most part, wood elves view races in one of three ways, threat, balanced, unstable. Threats are generally considered gobliniods, as they tend to threaten the natural balance of things in many places. Also all followers of Mormo, especially human ones, are considered threats and generally met with force. There are other races, mostly monstrous, but since the wood elf is prepared to deal with such threats, they generally don't bother learning much beyond their own lore and that of a few other races. Balanced races are those the wood feels best exemplifies their beliefs in a natural order. For that, many Veshians fit the bill along with some other human races that live close to the border of the Ganjus. Some barbarian tribes, especially those that negotiate with the wood elves, are considered balanced, though wood elves are still wary after the trickery done to them by supposed barbarian tribe that turned out to be a skirmishing party from Khet. Beyond that, dwarves, with their stone and metal workings are about the only balanced race out there. Unstable races are generally most other humans and charduni, along with those that follow the Gods. While the wood elves feel those races have great potential, it is uncertain which way it will swing. The charduni, having a very lawful bent, can be seen as a balancing force. However with their love of cruelty and indeed their fervor for Chardun, makes them unstable in the eyes of many wood elf. The half races have yet to fall into any specific category, save the occasional mating by a human and wood elf. Those are considered apart of the community, even they age more rapidly than the other elves.
Religion: As has been shown through out this document, Denev and indeed much of the natural world is a deep part of the wood elf experience. While drawn to no particular god, the Leaf sect has the largest population/membership in the church of Tanil. This however is more of a passing fancy or in some cases, merely recognizing the bond Denev has with her own kin. Beyond Tanil, there are very, very few other deities most wood elves worship. That being said, they do honor the gods whenever possible as to ignore them is incite their wrath. But actual worship is extremely rare beyond Denev or Tanil, except in cases of more urban wood elves who tend to follow the trends of their 'new' homes.
Alignment: In general wood elves are believers in balance in all things. While they value personal freedoms highly, they see the need for a community to have some orderly workings, so long as they do not interfere with personal rights and beliefs. Thus most wood elves are neutral. They often have strong tendencies towards good, but not so much as to over-ride personal beliefs in other factors. Law and chaos are seeing as balancing factors much like good or evil. In all things wood elves strive to balance their lives and thus most are neutral in some aspect. True neutral is a common enough alignment, with others falling towards neutral good or lawful neutral. Chaotic neutral is more of a minority but a growing one in places/regions where lawlessness arises. Neutral evil and indeed evil in all forms are rarely seen among wood elves. That does not preclude them from having the few rogue individuals that follow such edits. (Many of those wood elves venerate Mormo or some darker god like Vangal or Belsameth.)
Names: Most of the wood elf naming conventions come from their ideology about balance and nature. For the most part, they believe names have power, but only in so far as it concerns beings beyond mortals.
Common Male Names: Arwelen, Awstun, Bevun, Blydden, Brann, Brathin, Bruud, Caddoch, Cadfaun, Caiyan, Cirwyn, Carysun, Cefaeyn, Celynn, Coldwyn, Daiun, Dayrin, Denyowl, Dernwyd, Dewin, Drystund, Dyylwn, Eeinwin, Eersyre, Eddard Eiranyn, Elaylund, Ellis, Evvan, Ffyurrd, Fiirerynund, Gart, Garret, Giuyn, Girri, Gurros, Gywdion, Haedyn, Hairlyss, Hairlundyn, Herasuun, Heru, Hiyadan, Hoound, Hoyo, Huryss, Idun, Ieyak, Jaeun, Jaeydun, Kaydock, Kaeldorn, Kaeldyss, Kleedyn, Llews, Lliorn Llyss, Lorn, Manmac, Maegdyn, Messyn, Morrs, Mourndyn, Murrs, Muurd, Narwhold, Neelyxn, Nurrdywn, Nwadyn, Oobrick, Oossgurn, Ornin, Orlick, Ossin, Paelyn, Pywll, Qass, Querin, Ravyn, Reeyn, Reive, Reuss, Riidrin, Roewn, Roodyn, Rresstin, Ruaeryn, Rvyyn, Ryyin, Saayarn, Saerun Saesyrn, Seesyn, Serunyn, Serynan, Shiienne, Sidhid, Sidhoodyn, Sissriss, Skaak, Skayk, Skeyyn, Sloon, Sluthyn, Smoyyn, Smuayd, Snyiid, Taeryn, Tothyn, Trussyn, Uerin, Uevin, Uyrdyn, Vaehynd, Vassyn, Veerun, Verwyn, Viriss, Voyn, Vuun, Waelynd, Waeryn, Wakyn, Xearyn, Xyr, Yiv, Ygg, Zuorn, Zyron
Common Female Names: Aeryna, Aliyiss, Aneryun, Anwyny, Arwyliss, Bethyn, Betriss, Bloodwyne, Branwynndda, Brynna, Carwynnda, Carruyss, Catrinna, Ceiynwyn, Ceriiyn, Cerridynna, Crystiln, Cystinne, Deayidn, Delawyn, Dellythna, Disillyissa, Dyillis, Effa, Eiffina, Eillwynna, Eirra, Errianna, Eirryssa, Eirrwenna, Elanniyn, Elerrisa, Ennyssa, Enidda, Esylloda, Eurwynna, Ffionni, Ffriadda, Folannta, Geraintta, Getthina, Glaawyssa, Glenddana, Gleynndasa, Gorwynna, Gornwyna, Gwalyassa, Gwarana, Gwendada, Gwendollona, Gwennyddana, Gwendolnia, Gwennith, Gwynna, Haffari, Haydenna, Heddwynna, Heffina, Heulwyni, Illytarda, Issywna, Kendella, Llewyenna, Llinnoisa, Loowyri, Luuna, Mairywn, Mallatta, Maredunna, Maredyn, Margarotet, Meganna, Meinyra, Merionia, Meredynn, Morwenna, Myffthanna, Neirina, Neysta, Niana, Owenna, Paraduyra, Prydrianna, Rhianda, Rhianna, Rhiaya, Rhowden, Rhossyana, Seryna, Siani, Sionia, Sionyda, Siwwanna, Teggwegna, Tessyna, Tiiwyplina, Urssayna, Vyvanne, Wiianded, Wiiafryd, Wynna, Xyanna, Xynenne, Zeiythania, Zuzusana
Common Surnames (also common clan names): Aethersighted, Airshift, Boarbrow, Cavernborn, Denev-touched, Earthbless, Fallbringer, Featherplume, Freebird, Hollybred, Horsespeaker, Icerimer, Icespurned, Jollymorn, Joyfield, Keenlight, Kinblessed, Lighttree, Mighttree, Newdawn, Nightcalm, Oakheart, Pleasantbloom, Purebloom, Quillbright, Raisedwood, Reedborn, Riddentrust, Rosepure, Sandtouched, Seafinder, Springshield, Spritespeaker, Spiritseen, Sunborn, Summerlain, Swamppure, Thornfollower, Threefoxes, Treeblood, Truebloom, Turnbloom, Umberwood, Verminscourge Vineblood, Whitehart, Wildthorn, Wintermourn,
Racial Abilities for Wood Elves:
+2 Dex, -2 Con
Being a lithe race, they exhibit a very high degree of dexterity, especially as it relates to hiding themselves among wood areas. While lithe enough, they are far from a hardy race and indeed use their hiding abilities to ensure few if any predators or enemies can find them.
Medium: As Medium creatures, wood elves have no special bonuses or penalties due to their size.
Immunity to sleep effects
+2 racial bonus to saving throws against all enchantment spells or effects.
Low light vision: A wood elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Wood elves retain the ability to distinguish color and detail under these conditions.
+2 racial bonus to Spot, Listen and Search checks
+2 racial bonus to all Hide checks.
+2 racial bonus to all Craft (tattoo) checks.
+2 racial bonus Handle Animal checks.
Weapon Proficiencies: Wood elves are considered proficient in the use of the following weapons: long spear, long bow, quarterstaff, short bow, short spear; these weapons are considered usable by all elves, regardless of class limitations or restrictions. Druids are not considered to be violating any oaths by use of such weapons.
Automatic Languages: Common (Ledean), Middle Elven; Bonus Languages: Any non-secret language, Sylvan, Treant.
Favored Class: Ranger or Druid. A multiclass wood elf's druid or ranger class does not count when determining whether the wood elf suffers an XP penalty for multiclassing (See PHB, Chapter 3: Multiclass Characters). The choice of druid or ranger as a character's favored class must be selected as soon as the character acquires level in either the druid or ranger class. It cannot be changed afterwards.
Urban Wood Elves:
One further mention must be made regarding those elves living among urban areas. Many of these elves fall into three categories, generally speaking. The first are assembled bodies of various clans who are a part of vast network of wood elves that enjoy trading with various races and civilizations. Generally, these wood elves are traders, craftsmen, or the occasional tale teller. The second, some times more tragic, are those that are exiled by the heads of clans and indeed high ranking society in wood elf culture. (Generally the oldest druids and rangers among the wood elves are the ones in charge of such determination) While exile happens for various reasons, some wood elves become driven to follow a particular path or ideology that clashes with the natural order of wood elf society. Some are stalwart champions of good, other social deviants, but a rare few are exiled for acts against nature or Titan worship (usually someone other than Denev). These individuals tend to stand out and often settle in with other races. The third sect, in a more general way, often is a mixture of the two. They find and enjoy the trade with others as well as forging their own paths. Thus while not technically exiled, they do often have self imposed exiles. Many extended wood elf families have some relations and consider them odd ducks. Regardless, while most wood elves, even the ones in self imposed exile, enjoy their wood elf lineage and ties to nature, they rarely have regrets about leaving their lives behind.
Last edited by
Nightfall on Sun Aug 17, 2008 7:40 pm, edited 5 times in total.
Take hold of my hand,
for you are no longer alone;
Walk with me in Hell.
Lamb of God